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Old May 04, 2008, 09:17 AM // 09:17   #1
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Default Necro help...

Sorry that I have to post another thread for help, I COMPLETLY forgot about this when I posted the monk thread.

Currently I have two necro heroes, Olias and Masters of Whispers, they are both set up as MMs just now.

I know two MMs are good for some things like that Vizunah square mission in factions but I need a new necro build NOT based around solely around being an MM.

I have heard that an SV/SS build is good (thats spoil victor/spiteful spirit correct?) but I am a bigger n00b with necros than any other profession so I don't even know where to start except with the elite (unless someone suggests another one besides SV/SS)

edit: Oh and if possibly, tell me what attributes I should give him, since even if I base it off of the skills I use, I might put too much/not enough in one bit
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Old May 04, 2008, 09:27 AM // 09:27   #2
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http://www.pvxwiki.com/wiki/Build:Te...Necro_Vanquish

There you have 3 awesome necro builds

And yes, SV is Spoil Victor and SS is Spiteful Spirit.
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Old May 04, 2008, 09:31 AM // 09:31   #3
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Quote:
Originally Posted by Murmel
http://www.pvxwiki.com/wiki/Build:Te...Necro_Vanquish

There you have 3 awesome necro builds

And yes, SV is Spoil Victor and SS is Spiteful Spirit.
the reason I don't use pvx wiki anymore is because the majority of the time, they ask for stuff like

* Armor : Survivor Insignia, Attunement Runes
* Weapons : Any Curses weapon will do, 20/20 is a good set-up

in other words, stuff I don't have or stuff that would be rather expensive when you dont have ALOT of money, plus I don't even know what 20/20 means tbh ( >_< I know I'm a n00b )

plus in some of the builds in the heroes section, they list PVE skills on the builds which heroes can't use and don't even give any variants (such as in a mesmer build which listed cry of pain which is a sunspear skill)
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Old May 04, 2008, 09:44 AM // 09:44   #4
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Quote:
Originally Posted by Stuart444
the reason I don't use pvx wiki anymore is because the majority of the time, they ask for stuff like

* Armor : Survivor Insignia, Attunement Runes
* Weapons : Any Curses weapon will do, 20/20 is a good set-up

in other words, stuff I don't have or stuff that would be rather expensive when you dont have ALOT of money, plus I don't even know what 20/20 means tbh ( >_< I know I'm a n00b )

plus in some of the builds in the heroes section, they list PVE skills on the builds which heroes can't use and don't even give any variants (such as in a mesmer build which listed cry of pain which is a sunspear skill)
Builds do not require perfect equipment setup. You can just live of the land and upgrade equipment as you gain money or as usable stuff drops. Treat perfect equipment as distant goal.

As far as PvE only skills go, you can replace all of them with PvX. Just ask here or use commons sense. If build requires PvE skill to function (which is rare), just find analogous build.

Oh and about 20/20: http://guildwars.wikia.com/wiki/20/20 also read http://guildwars.wikia.com/wiki/40/40

Last edited by zwei2stein; May 04, 2008 at 09:55 AM // 09:55..
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Old May 04, 2008, 09:45 AM // 09:45   #5
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Well, MM is always good for flesh shields (minions), mobs will atack minions and not your party members, which is good.

It is also good that you have two necro heroes, you can set one to N/Rt and another as a Death/Curses minion bomber similar to what antithesis has posted somewere.

So I would recommend builds similar to this:

[build prof=N/Rt death=12+1+3 soul=9+1 curs=9+1][Signet of lost souls][jagged bones][animate bone minions][death nova][blood of the master][putrid bile][barbs][weaken armor][/build][build prof=N/Rt rest=12 chan=10 soul=8+1+1][signet of lost soul][weapon of fury][splinter weapon][spirit light][mend body and soul][protective was kaolai][life][flesh of my flesh][/build]

You yourself can go as a godmode d-slasher for great damage and party support through [save yourselves].

These to build work greatly with each other, the minion bomber creates minions that wil get bombed at the foe dieing wilst dealing massive damage through death nova, death of those minions give insane ammounts of energy to both necros.

These minions also hit the target, the bombing necro put two hexes on that target (heroes tend to put such hexes on a target who is under most physical fire, often, a target atacked by most minions), the target would probably die fast from this kind of damage triggering putrid bile's damage to other mobs abjashent to him, N/Rt adds even more aoe damage to the equasion through splinter weapon.

As you are a melee player as far as I have seen, a warrior, i would recommend to run the d-slash similar to what I mentioned above, you would deal massive damages through spamming of d-slash boosted by weapon of fury wilst hitting a target hexed with barbs, you would also spam +100 Armor bonus to all of your allyes.

The most common d-slash build looks like this if you dont know:

[build prof=W/P sword=12+1+1 strengh=12+2][enraging charge][enduring harmony][for great justice][flail][dragon slash][save yourselves][sun and moon slash][signet of return][/build]

hope it helped.

~Super Igor ~
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Old May 04, 2008, 09:49 AM // 09:49   #6
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By the way, 20/20 means 20 HRT 20 HCT (Halved recharge time, halved casting time)
They're mods that can go on a spellcasting weapon/offhand.
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Old May 04, 2008, 09:50 AM // 09:50   #7
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Well, MMs are good BUT they are not good in areas where there is no corpses but of course, necros have other skills that don't need corpses (ie in HP >_> and there was another mission in Nightfall (or proph, I forget) which wiki.guildwars.com suggested brinding an SS/SV build because there was no corpses/BIG lack of corpses)

however that d-slasher build looks rather nice, I am not far enough in factions for the PVE skill but I DEFO have to consider using that, see if it helps my team in tougher areas

edit:
Quote:
Originally Posted by miskav
By the way, 20/20 means 20 HRT 20 HCT (Halved recharge time, halved casting time)
They're mods that can go on a spellcasting weapon/offhand.
oh so that is what it means, well it makes alot more sense now, thanks
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Old May 04, 2008, 09:54 AM // 09:54   #8
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its simple in areas with no corpses: dont bring the MM.

P.S. or you can bring a masmer with vengeance, make someone die, and keep rezzing him with veng till you minion wall is full, extremely freackish idea.
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Old May 04, 2008, 10:13 AM // 10:13   #9
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Quote:
Originally Posted by Super Igor
its simple in areas with no corpses: dont bring the MM.

P.S. or you can bring a masmer with vengeance, make someone die, and keep rezzing him with veng till you minion wall is full, extremely freackish idea.
your evil :P
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Old May 04, 2008, 04:28 PM // 16:28   #10
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tank u :P

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Old May 04, 2008, 04:35 PM // 16:35   #11
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Quote:
Originally Posted by Murmel
http://www.pvxwiki.com/wiki/Build:Te...Necro_Vanquish

There you have 3 awesome necro builds
As I've said elsewhere, Sabway is only "awesome" in a 4-man context. In an 8-man team, (1) there's no need to dedicate half your MB's bar to being a half-assed prot monk, since you have enough room to put the prot elsewhere, and (2) you shouldn't be spending a hero space on a healer unless you've got at least 2 human players, for the reasons explained in your monk hero thread.

Just by way of criticizing Sabway generally, I should also add that (1) the new Foul Feast (+ Infuse Condition) makes for faster, cheaper condition removal than Extinguish; (2) the resto AI has always had problems with SoLS and PwK; and (3) WoR is a rather weak elite, especially with decent condition removal elsewhere on team.


So, what would I run?
  • Sab's SS is fine, though I don't think it needs SoLS with 13 SR. Replace SoLS with Weaken Armor generally or something specific suited to the particular zone you're attempting:
    [build prof=N/Rt curses=16 soulreaping=13 resto=3][Spiteful spirit][reckless haste][enfeebling blood][mark of pain][barbs][weaken armor][rip enchantment][death pact signet][/build]
    notes:
    • Mouseovers are out of date:
      • Weaken Armor is now AoE
      • Rip Enchant now had no health sac and causes bleeding on the target.
  • For the MB build, I'd suggest:
    [build prof=N/Rt death=16 soulreaping=13 resto=3][jagged bones][death nova][foul feast][infuse condition][animate bone minions][well of suffering][taste of death][death pact signet][/build]
    Notes:
    • Mouseovers are out of date on Foul Feast; It's now a spammable condition draw with health and energy gain.
    • Taste of death can be replaced by [putrid flesh] for easier content where the self-heal isn't as important.
    • Well of Suffering can be replaced by [dark fury] (& move some points to blood) if you're using a physical heavy team (imbagons and godmode warriors really appreciate it), or [putrid bile] if you expect monsters to really ball up for you, or any particular skill that's more specially suited to your party or the area you're in.
    • Death Pact Signet can be replaced by whatever rez you prefer if you're not confident in your team's ability to use it without consequences. In fact, for you, I'd probably recommend using a monk rez in this place right now, then change to DPSig after you've had enough practice that someone dying twice in two minutes is something that never happens on your team.
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Old May 04, 2008, 04:40 PM // 16:40   #12
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I would not recommend using DPS on the MM, too much unneeded risk, so it should be either FoMF or some crappy monk rez.

Also, as he is a physical, warrior, dark fury is a must.
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Old May 04, 2008, 07:20 PM // 19:20   #13
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Quote:
Originally Posted by Super Igor
I would not recommend using DPS on the MM, too much unneeded risk, so it should be either FoMF or some crappy monk rez.
We've been over this to death in another thread. The risk on DPSig is inversely proportional to how good your team is. On a good team -- even a good H+H team -- the risk is so minimal as to be non-existent. However, seeing as Stuart seems to be just starting out in GW, I recommend a monk rez for the time being.
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Old May 04, 2008, 08:29 PM // 20:29   #14
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No it is not proportional to how good your team is, nobody knows what will happen and when it will happen. Some areas have very tough mobs (damage wise) like Jade Brotherhood for example, these mobs can pack insane damage both from their physical atackers and their casters, yes, still quite easy to deal with, but stupid things can happen like one of your heroes somehow running too deep into the group and get killed again when rezzed, it can happen.

In the fread you mwntioned now, we have came to a conclusion that it actually does put the MM to a greater and unneeded risk, and considerring that you dont really need rez on your MM anyway why bring it in the first place?

Yes, I understand that the sheer urge to make an elitist out of yourself is high and theorycrafting is ftw, but lets get real: If you dont really need a rez on your MM, why even bother with a rez that brings him to a higher risk then he already is?

Another rant I have towards you is that you actually posted a build with dps, at the same time knowing that the player isnt very expirienced and it would not be a good idea to bring it... dont confuse the guy.

~Super Igor ~
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Old May 04, 2008, 11:01 PM // 23:01   #15
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I'll reiterate what i said in the other thread...keep it simple!

Stick with the PvX templates for now. I would take the standard Sab SS and MM over Chthon's until you get why he's built the bar the way it's build. It's a fine bar but I would personally build it differently. So instead of confusing you with a million variants and arguing about them, the best thing we can do for now is recommend the plain vanilla bars.
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